Purdue Compiler-Construction Tool Set - ορισμός. Τι είναι το Purdue Compiler-Construction Tool Set
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  • πώς χρησιμοποιείται η λέξη
  • συχνότητα χρήσης
  • χρησιμοποιείται πιο συχνά στον προφορικό ή γραπτό λόγο
  • επιλογές μετάφρασης λέξεων
  • παραδείγματα χρήσης (πολλές φράσεις με μετάφραση)
  • ετυμολογία

Τι (ποιος) είναι Purdue Compiler-Construction Tool Set - ορισμός

1991 VIDEO GAME
Bard's Tale Construction Set

Purdue Compiler-Construction Tool Set      
<tool> (PCCTS) A highly integrated lexical analser generator and parser generator by Terence J. Parr <parrt@acm.org>, Will E. Cohen and Henry G. Dietz <hankd@ecn.purdue.edu>, both of Purdue University. ANTLR (ANother Tool for Language Recognition) corresponds to YACC and DLG (DFA-based Lexical analyser Generator) functions like LEX. PCCTS has many additional features which make it easier to use for a wide range of translation problems. PCCTS grammars contain specifications for lexical and syntactic analysis with selective backtracking ("infinite lookahead"), semantic predicates, intermediate-form construction and error reporting. Rules may employ Extended BNF (EBNF) grammar constructs and may define parameters, return values, and have local variables. Languages described in PCCTS are recognised via LLk parsers constructed in pure, human-readable, C code. Selective backtracking is available to handle non-LL(k) constructs. PCCTS parsers may be compiled with a C++ compiler. PCCTS also includes the SORCERER tree parser generator. Latest version: 1.10, runs under Unix, MS-DOS, OS/2, and Macintosh and is very portable. ftp://marvin.ecn.purdue.edu/pub/pccts/1.10. {UK FTP (ftp://src.doc.ic.ac.uk/ computing/programming/languages/tools/pccts/)}. {Macintosh FTP (ftp://maya.dei.unipd.it/pub/mac/)}. Mailing list: pccts-users-request@ahpcrc.umn.edu ("subscribe pccts-users your_name" in the message body). E-mail: Terence J. Parr <parrt@acm.org>, Roberto Avanzi <mocenigo@maya.dei.unipd.it> (Mac port). (2000-10-30)
History of compiler construction         
WIKIMEDIA HISTORY ARTICLE
History of compiler technology; History of compiler writing; History of compilers
In computing, a compiler is a computer program that transforms source code written in a programming language or computer language (the source language), into another computer language (the target language, often having a binary form known as object code or machine code). The most common reason for transforming source code is to create an executable program.
compiler         
  • Compiler design
  • grammar for C]], respectively.
COMPUTER PROGRAM THAT TRANSFORMS SOURCE CODE INTO OBJECT CODE
Compilers; Compile; Language compiler; Compile (computing); Compiler (computing); Compiled sofware; Compiling; Compiler design; Compiler (programming); Compiled; Parallel compiler; Compiler theory; Parallel compilers; Recompile; Parallel complier; Compilation (programming); Semantic analysis (computer science); Compiler (computer); Code compilation; Compiling tools; Compiler construction; Programming language compiler; Compiled software; Write compiler; Compiler designer; Compiler writer; Compiler writing; Compiler frontend; Compiler backend; Compilation (computing); Code compiling; Line reconstruction; Compiler front-end; Compiler back-end; Code compiler; CFE (compiler); Front end (compiler); Compiler front end; Compiler back end; Compiler middle end; Three-stage compilation; Recompiled; Back end (Compiler); Program compilation
(compilers)
1.
A compiler is someone who compiles books, reports, or lists of information.
N-COUNT: oft N of n
2.
A compiler is a computer program which converts language that people can use into a code that the computer can understand. (COMPUTING)
N-COUNT

Βικιπαίδεια

The Bard's Tale Construction Set

The Bard's Tale Construction Set is a computer game creation system that allows for the creation of dungeon crawl video games based on the Bard's Tale game engine. It was developed by Interplay Productions in 1991 and distributed by Electronic Arts. It was released for the Amiga and MS-DOS.

Unlike other similar engines, it was not required to own The Bard's Tale Construction Set in order to play games which were created with it, while also allowing designers to add in their own custom title screen. This made it possible for anyone to share and distribute their own constructed games using the system, and a number of freeware and shareware titles were developed using the system and released.